I had a rewarding experience working closely with the Mission Operations Team and NASA Ames Research Center. Our goal was to help operators execute mission tasks by designing an intuitive mission control interface for MoonRanger, an autonomous micro-rover that will search for signs of ice on the moon in December 2023.
Role
Design Lead
Project Manager
UX Researcher
Team
Mission Ops Team Lead
Software Team Lead
4 UX Designers
6 Software Engineers
Key Methods
Design Systems
Rapid Prototyping
Usability Testing
Visual Design
Duration
Jan - Oct 2022,
Deployed Dec 2023
MoonRanger passed NASA's key decision point (KDP) review and is in the final stages of preparation.
🔍 Design Reviews
We held design reviews of mission control external sources, such as OpenMCT, Nasa JPL, and Epsilon-3 to understand how these systems successfully operate.
• How have features been implemented in industry?
• What could be applied to MoonRanger?
🔍 Best Practices for Data-Heavy UI
With large amounts of data being uploaded and downloaded from the rover, we needed to solidify our approach to visualizing different aspects of data for operators to analyze.
• Information Architecture
• Visual Hierarchy
• Data Visualizations
• Minimalist interface design
🔍 Expert Interviews
We conducted interviews with MoonRanger's experts, including Thermal, Systems, Mechanical, and Software Leads. We also met with the Iris Lunar Rover team to get a sense of what data and features they need to see in the mission control interface.
Initial journey mapping with operators
Consolidated steps and stages
Multiple edge cases
Operator task flow
Beginning of comm window
End of comm window
Features verified by operators
Rather than designing features in isolation, we structured them into logically grouped, modular components, for a flexible, plug-and-play interface. This ensures that, despite unclear operator roles, users can seamlessly access and arrange the tools most relevant to their tasks.
While we had a sense of what operators might need to do, MoonRanger was not yet at that stage. We decided to focus our work around the actions that needed to be completed, rather than the people who may be completing them.
We found that the chosen and trained operators will be relatively new to the project, and therefore, we cannot count on them being subject matter experts. It’s imperative that we keep this perspective in mind when designing our interface.
+ Modularity
+ Early Stage Widgets
+ Side Navigation Bar
+ Error Alerts
+ Time Scales
+ Initial Design Style Guide
+ Comprehensive Design System
+ Optimized Architecture
+ Fully-equipped screens
- Modularity
Paper mission testing with mock operators